GDC Festival of Gaming 2026
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Upper Mezzanine/Esplanade · Esplanade 158, South Hall
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Making Sure Your Game Finds an Audience: Lessons from 28 Years of Sucker Punch (Presented by Community Clubhouse)
Tuesday, March 10, 2026 10:10 AM to 11:10 AM
Esplanade 158, South Hall
Chris Zimmerman · Sucker Punch Productions
Publishing Realities: Funding, Discoverability, and What Success Really Looks Like (Presented by Community Clubhouse)
Tuesday, March 10, 2026 11:30 AM to 12:30 PM
Esplanade 158, South Hall
Stephen MacDonald · Magic Potion Games
Ben Kvalo · Midwest Games
Jen MacLean · Dragon Snacks
Turning Noise into Insight: Data Sifting and Sentiment Analysis for Live Games (Presented by Community Clubhouse)
Tuesday, March 10, 2026 11:30 AM to 12:30 PM
Esplanade 160, South Hall
Oscar Clark · Arcanix
Francis Hart · SEGA
Fred St-Amour · Frima Studio
Maxim Kirilenko · Happy Faces Games
Talia Schmuel · Scopely
Community is Not a Feature: It’s Your Growth Strategy (Presented by Community Clubhouse)
Tuesday, March 10, 2026 12:45 PM to 1:45 PM
Esplanade 160, South Hall
Chip Thurston · FastSpring
Cisco Maldonado · Midwest Games
The Future of Fair Play: What AI Means for Multiplayer Games Over the Next Five Years (Presented by Community Clubhouse)
Tuesday, March 10, 2026 12:45 PM to 1:45 PM
Esplanade 158, South Hall
Andrew Hogan · Intorqa
Phillip Koskinas · Riot Games
Kyle Boerstler · Activision
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Team
Alexandre St-Hilaire
Business Development
Frima Studio
Alon Dayan
CEO
Quago
AG
Andreas Gielov
VP of Marketing
Sirenix
Andrew Hogan
Chief Revenue Officer
Intorqa
BW
Ben Williams
President & Co-Founder
Community Clubhouse
See all (13)
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