Game & Production Technology
Information
Room Capacity
261
Audience Level
Advanced
Intended Audience
This talk is designed for engine architects and graphics programmers who are interested in maximizing power-efficiency for their mobile applications using Vulkan. The audience should have some familiarity with the Vulkan API, particularly the topics of resource allocation and command buffer submission.
Attendee Takeaway
Attendees will walk away with a clear understanding of what Adreno High Performance Memory brings to the table, how to integrate it in a modern game engine such as Unreal Engine 5 and how to best take advantage of it in their current and upcoming titles running Vulkan.
Pass Type
Festival PassGame Changer Pass
Type
Partner Session
Available on GDC Vault Later
Video





