Reusable Material Systems: Vinyl Flooring for Scalable Environments (Presented by Adobe)

Monday, March 9, 2026 2:50 PM to 3:20 PM · 30 min. (US/Pacific)
Room 3001, West Hall
Partner Developer Summit
Game & Production Technology

Information

Explore the process of creating a convincing vinyl flooring material with Substance 3D Designer from start to finish. Vincent Dérozier will walk through his workflow, starting from a clean, simple base surface, and progressing toward worn and aged variations suitable for games. He will demonstrate how to leverage the power of Substance 3D Designer to build versatile textures that can be easily reused and adapted across multiple projects.
Room Capacity
566
Audience Level
All
Intended Audience
Game developers, technical artists, visual designers, production engineers or anyone working on workflows, integration, or art production will gain insights into game pipelines and techniques for producing consistent, high-quality visuals efficiently.
Attendee Takeaway
Attendees will learn how to create parametric, production-ready materials in Substance 3D Designer, and will gain practical techniques for crafting versatile, reusable textures.
Pass Type
Festival PassGame Changer Pass
Type
Partner Session
Available on GDC Vault Later
Video

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