Game & Production Technology
Information
Room Capacity
566
Audience Level
All
Intended Audience
Game developers, technical artists, visual designers, production engineers or anyone working on workflows, integration, or art production will gain insights into game pipelines and techniques for producing consistent, high-quality visuals efficiently.
Attendee Takeaway
Attendees will learn how to create parametric, production-ready materials in Substance 3D Designer, and will gain practical techniques for crafting versatile, reusable textures.
Pass Type
Festival PassGame Changer Pass
Type
Partner Session
Available on GDC Vault Later
Video



