Game & Production Technology
Information
Room Capacity
241
Audience Level
All
Intended Audience
This talk is useful for character artists, scanning technicians, and riggers — anyone working with facial scan data. It's also relevant for artists building custom MetaHuman likeness rigs.
Attendee Takeaway
Starting with a set of scanned expressions, we'll show how a chain of WrapAI projects can automatically: - wrap all expressions to a common template, - stabilize the head, - fix eyelid closures and lip intersections, - decompose scanned expressions into clean, isolated, rig-ready blendshapes. You'll see the key processing stages and the reasoning behind each step.
Pass Type
Festival PassGame Changer Pass
Type
Partner Session
Available on GDC Vault Later
Video



