Game & Production Technology
Information
Room Capacity
261
Audience Level
All
Intended Audience
This session targets XR developers, game designers, and technical artists, as well as mobile and PC developers exploring spatial computing. Attendees benefit from experience with Unity, Unreal, or real-time graphics. Prior XR expertise is helpful but not required, as the session covers lightweight paths from 2D or desktop-style games to spatial formats.
Attendee Takeaway
Attendees learn how to bring existing or build new games to Project Swan using PICO OS 6, including designing shared-space XR gameplay where games run alongside companion apps. They gain concrete insights into adapting 2D, PC, or full-space XR games using Unity, Unreal, and PICO Spatial tools. All attendees will also receive a PICO giveaway package.
Pass Type
Festival PassGame Changer Pass
Type
Partner Session
Available on GDC Vault Later
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