AudioGame & Production Technology
Information
Room Capacity
129
Audience Level
Intermediate
Intended Audience
This session is great for indie and mid-size game studios, especially those shipping or planning live-service games, and social, multiplayer, or UGC-driven experiences. This session is also intended for studio leadership and decision-makers for live-ops games including game directors, producers, technical leads, and solo developers.
Attendee Takeaway
Attendees will leave with: - A clear understanding of the true costs of voice chat moderation Beyond infrastructure, moderation requires training, tuning, policy development, and ongoing maintenance. - A realistic framework for "build vs. buy" decisions Especially for indie and mid-size studios with limited bandwidth and live-service ambitions. - Actionable guidance for sustainable leadership How to avoid over-engineering non-game systems and protect team focus, budget, and morale.
Pass Type
Festival PassGame Changer Pass
Type
Partner Session
Available on GDC Vault Later
Not Recorded




