Game & Production Technology
Information
Room Capacity
241
Audience Level
All
Intended Audience
This session is intended for game developers, engineers, and technical leads working on or considering high performance graphically demanding games like PC to mobile ports. Familiarity with game engines like Unity or Unreal is helpful but not required.
Attendee Takeaway
Attendees will leave with insights on porting strategies, new tools to diagnose performance issues, and a clear understanding of how to optimize for Android’s latest features.
Pass Type
Festival PassGame Changer Pass
Type
Partner Session
Available on GDC Vault Later
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