Crafting an Ever-Expanding Jianghu: Open-World Design and Sustainable Update Pipelines in 'Where Winds Meet' (Presented by Everstone Studio)

Tuesday, March 10, 2026 12:45 PM to 1:45 PM · 1 hr. (US/Pacific)
Room 2009, West Hall
Lecture
DesignProduction

Information

Where Winds Meet aims to create engaging open-world play in a wuxia setting, a Chinese martial arts fantasy genre. While building free, immersive exploration, the game blends a romantic sensibility with a grounded sense of historical realism, shaping its audiovisual direction and overall player experience. As an open-world wuxia game, Where Winds Meet features several distinctive design approaches. Having both solo and multiplayer modes enables a flexible and uncommon gameplay experience. Meanwhile, such a long-term live operation model with frequent updates places huge demands on both content design and the production pipeline.

Join Lead Producer, Beralt Lyu, for a deep dive into how the Where Winds Meet team tackles the challenges of crafting wuxia immersion while integrating solo and multiplayer experiences. Discover how the team builds a production pipeline to support long-term live operations.
Room Capacity
241
Audience Level
All
Intended Audience
This talk is for anyone who interested in tackling immersive Wuxia open world development and sustaining rapid content updates through live operations. It does not cover technical implementation.
Attendee Takeaway
Attendees will gain insight into content design processes for crafting wuxia immersion, as well as strategies for supporting rapid updates within a long-term live operations model.
Pass Type
Festival PassGame Changer Pass
Type
Partner Session
Available on GDC Vault Later
Video

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