Production
Information
Room Capacity
129
Audience Level
All
Intended Audience
This presentation benefits technical and cinematic directors, mocap supervisors, pipeline engineers, and production leads using motion capture in their development. Developers and designers integrating performance data into game pipelines will gain practical guidance on facility design, workflow structure, and cross-team collaboration, making it valuable for anyone interested in mocap production.
Attendee Takeaway
Attendees gain knowledge of the new facility's services and physical technology, as well as practical insights into designing a mocap studio and pipeline quickly from the ground up. Discussions of pipeline design strategies and organizational frameworks will leave the attendees with an understanding of the studio's approach to streamlining processes.
Pass Type
Festival PassGame Changer Pass
Type
Partner Session
Available on GDC Vault Later
Video


