Game & Production Technology
Information
Room Capacity
566
Intended Audience
Game developers, technical artists, visual designers, production engineers or anyone working on workflows, integration, or art production will gain insights into game pipelines and techniques for producing consistent, high-quality visuals efficiently.
Attendee Takeaway
Learn how a small team used Substance-based workflows to craft extensive tiling materials. Key insights include rapid iteration, and efficient production techniques that supported the game's massive scale and visual consistency.
Pass Type
Festival PassGame Changer Pass
Type
Partner Session
Available on GDC Vault Later
Video



