Game & Production TechnologyIndependent Development
Information
Audience Level
All
Intended Audience
This session targets gameplay, systems, and technical leads at small to mid-sized studios building action or multiplayer games. Attendees benefit from practical development lessons; familiarity with modern FPS design and basic multiplayer concepts is recommended, but no specialized tools or engine expertise is required.
Attendee Takeaway
Attendees gain concrete insight into building an ambitious FPS as a small studio, including designing readable combat at miniature scale, structuring rapid iteration loops, and managing multiplayer testing and cross-platform validation without enterprise-sized teams or budgets.
Pass Type
Festival PassGame Changer Pass
Type
Partner Session
Available on GDC Vault Later
Not Recorded



