Game & Production Technology
Information
Room Capacity
566
Audience Level
All
Intended Audience
Game developers, technical artists, visual designers, production engineers or anyone working on workflows, integration, or art production will gain insights into game pipelines and techniques for producing consistent, high-quality visuals efficiently.
Attendee Takeaway
Explore South of Midnight's environment and character art pipelines and discover how Substance tools supported Compulsion Games in creating a distinctive, handcrafted art style.
Pass Type
Festival PassGame Changer Pass
Type
Partner Session
Available on GDC Vault Later
Video




