Through the Looking Glass: The Art of 'South of Midnight' (Presented by Adobe)

Monday, March 9, 2026 3:40 PM to 4:40 PM · 1 hr. (US/Pacific)
Room 3001, West Hall
Partner Developer Summit
Game & Production Technology

Information

Paulette Richardson and Chad Emond from Compulsion Games will share insights into the handcrafted art style behind the environments and characters of South of Midnight. Paulette will talk about the texturing process for props and environments using Substance 3D Designer and Substance 3D Painter. Chad will follow with a look at the characters of South of Midnight, taking you through the team's character pipeline and showcasing how Substance 3D Painter was used during the texturing process.
Room Capacity
566
Audience Level
All
Intended Audience
Game developers, technical artists, visual designers, production engineers or anyone working on workflows, integration, or art production will gain insights into game pipelines and techniques for producing consistent, high-quality visuals efficiently.
Attendee Takeaway
Explore South of Midnight's environment and character art pipelines and discover how Substance tools supported Compulsion Games in creating a distinctive, handcrafted art style.
Pass Type
Festival PassGame Changer Pass
Type
Partner Session
Available on GDC Vault Later
Video

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