Game & Production Technology
Information
Room Capacity
566
Audience Level
All
Intended Audience
Game developers, technical artists, visual designers, production engineers or anyone working on workflows, integration, or art production will gain insights into game pipelines and techniques for producing consistent, high-quality visuals efficiently.
Attendee Takeaway
Attendees will learn how a small team efficiently textured a large volume of characters and environment assets while maintaining a cohesive artistic style. The session offers practical tips and insights on streamlined collaboration in game production.
Pass Type
Festival PassGame Changer Pass
Type
Partner Session
Available on GDC Vault Later
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