Four Artists Use Substance 3D to Texture 'Clair Obscur: Expedition 33' (Presented by Adobe)

Monday, March 9, 2026 12:45 PM to 1:45 PM · 1 hr. (US/Pacific)
Room 3001, West Hall
Partner Developer Summit
Game & Production Technology

Information

Sandfall Interactive's Lead Character Artist Alan Reynaud and Environment Artist Mathieu Costat will share how they approached texturing Clair Obscur: Expedition 33 with only a small, predominantly junior team. They will explain how they managed to texture a large number of assets, from main characters to a wide range of environment props, in a short amount of time, all while ensuring consistent artistic direction. They will also present a live demo showing how simple tips and fluid collaboration across departments can save time and elevate a project's overall quality. Finally, they will provide insights into the studio's workflows used for the game and take a look at the game's latest update.
Room Capacity
566
Audience Level
All
Intended Audience
Game developers, technical artists, visual designers, production engineers or anyone working on workflows, integration, or art production will gain insights into game pipelines and techniques for producing consistent, high-quality visuals efficiently.
Attendee Takeaway
Attendees will learn how a small team efficiently textured a large volume of characters and environment assets while maintaining a cohesive artistic style. The session offers practical tips and insights on streamlined collaboration in game production.
Pass Type
Festival PassGame Changer Pass
Type
Partner Session
Available on GDC Vault Later
Video

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