Game & Production Technology
Information
Room Capacity
129
Audience Level
All
Intended Audience
This session targets game developers, technical artists, and UGC platform designers interested in AI-driven content creation. Familiarity with real-time engines, 3D asset workflows, or game AI systems is helpful but not strictly required.
Attendee Takeaway
Attendees gain concrete insights into deploying AI pipelines for UGC at scale, including brick assembly, automated avatar & motion creation, text-driven 3D scene creation, and depth-enhanced asset detailing, with real-world production examples from Peacekeeper Elite.
Pass Type
Festival PassGame Changer Pass
Type
Partner Session
Available on GDC Vault Later
Video


