Narrative & Performance
Information
Room Capacity
241
Audience Level
All
Intended Audience
This session is aimed at sharing experience and concerns with developers and scenario writers at any level looking to create character-driven narratives. Anyone interested in game scenario and storytelling is welcome.
Attendee Takeaway
The audience will gain insight into how character writing and narrative design can reinforce the immersive experience of players. Through this session, attendees will also observe how the human trauma and anxiety, the hell that every person must face, can be used as psychological foundations in delivering a more compelling and visceral characterization.
Pass Type
Festival PassGame Changer Pass
Type
Partner Session
Available on GDC Vault Later
Video


