From Code to Game: Empowering Developers with JetBrains Rider and TeamCity (Presented by JetBrains)

Monday, March 9, 2026 2:00 PM to 2:30 PM · 30 min. (US/Pacific)
Room 2011, West Hall
Lecture
Game & Production Technology

Information

Your ideas, your code, your game. JetBrains tools are here to make the journey smooth, fast and enjoyable.

Together, let's see how JetBrains Rider helps you write the code you need. With impressive engine-specific inspections, Rider will suggest best practices in Unity and Unreal Engine. AI functionality can help learn new APIs or handle boilerplate for you. Rich debugging helps you understand how your game is working, on desktop, mobile or console. And integration with serialised data bridges the gap between the editor and your code. We'll learn some tips and tricks and see what's new, including exciting new Godot support.

And we'll see how TeamCity simplifies continuous integration and keeps your development pipeline running like clockwork.

This session will show you how JetBrains helps you bring your game ideas to life, faster and smarter than ever.
Room Capacity
241
Audience Level
All
Intended Audience
Developers working with C#, C++ and GDScript. Working with Unity, Unreal Engine, Godot and custom engines. AAA studios and Indies.
Attendee Takeaway
Attendees will learn how to be more productive writing code and following engine best practices thanks to intuitive and innovative features in JetBrains Rider. They will also understand how TeamCity can help make it easy to build their Unity, Unreal Engine and Godot games.
Pass Type
Festival PassGame Changer Pass
Type
Partner Session
Available on GDC Vault Later
Not Recorded

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