Game & Production TechnologyIndependent Development
Information
Audience Level
All
Intended Audience
This session targets developers, designers, producers, product managers, and live-ops leads who build or operate games on or off Roblox and want to sharpen their approach to experimentation, analytics, and monetization. Basic familiarity with Roblox Studio and at least one launched experience on the platform is recommended for getting the most value from the discussion, but all are welcome.
Attendee Takeaway
Attendees will leave armed with the playbooks of top Roblox developers and with actionable insights on how to approach building top experiences and new novel content for Roblox's 144 million users.
Pass Type
Festival PassGame Changer Pass
Type
Partner Session
Available on GDC Vault Later
Not Recorded
![Building Boundary‑Pushing Games on Roblox: Faster Iteration, Bigger Audiences, Better Monetization [Developer Showcase] (Presented by Roblox)](https://img.swapcard.com/?o=webp&u=https%3A%2F%2Fstatic.swapcard.com%2Fpublic%2Fimages%2F0f08c65c41264daf8d4363081ef25a48.png&q=0.8&m=fit&h=720)




