Building Boundary‑Pushing Games on Roblox: Faster Iteration, Bigger Audiences, Better Monetization [Developer Showcase] (Presented by Roblox)

Thursday, March 12, 2026 1:50 PM to 2:50 PM · 1 hr. (US/Pacific)
Festival Stage, South Hall
Panel
Game & Production TechnologyIndependent Development

Information

Four top Roblox developer teams break down how they ship bold game ideas. From new mechanics and visual styles to live-ops and social design, they'll share how they spot opportunities, prototype fast, and decide what games are worth scaling.
We'll dig into how these developers test with real players, use community feedback and data to guide decisions, and grow audiences over time. You'll hear how they structure experiments around retention and engagement, design monetization that players value, and recover quickly when ideas miss.
Expect concrete examples of pipelines, iteration workflows, and Roblox tools that help teams move faster, learn faster, and build durable, player-first businesses.
Audience Level
All
Intended Audience
This session targets developers, designers, producers, product managers, and live-ops leads who build or operate games on or off Roblox and want to sharpen their approach to experimentation, analytics, and monetization. Basic familiarity with Roblox Studio and at least one launched experience on the platform is recommended for getting the most value from the discussion, but all are welcome.
Attendee Takeaway
Attendees will leave armed with the playbooks of top Roblox developers and with actionable insights on how to approach building top experiences and new novel content for Roblox's 144 million users.
Pass Type
Festival PassGame Changer Pass
Type
Partner Session
Available on GDC Vault Later
Not Recorded

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