Game & Production Technology
Information
Room Capacity
129
Audience Level
All
Intended Audience
This session targets game developers working in cinematics, animation, and narrative design, particularly technical directors, cinematics leads, pipeline engineers, and producers evaluating motion capture solutions. Game development students and educators in animation programs will benefit from understanding professional workflows. No prerequisite knowledge required, though familiarity with game development pipelines is helpful.
Attendee Takeaway
Attendees gain practical understanding of current motion capture workflows for game cinematics, learn how real-time technologies are reshaping production pipelines, and discover where industry experts see performance capture headed as interactive storytelling demands increase. The panel provides actionable insights for studios evaluating mocap technology and workflows for cinematic game development.
Pass Type
Festival PassGame Changer Pass
Type
Partner Session
Available on GDC Vault Later
Not Recorded



