Game & Production Technology
Information
Room Capacity
566
Intended Audience
This session is intended for lead engineers, AI researchers, and technical architects interested in the practical application of cutting-edge neural models. It suits professionals aiming to bridge the gap between research and production. Prerequisites include familiarity with cloud computing architectures and a basic understanding of machine learning model deployment strategies.
Attendee Takeaway
Attendees will explore Google DeepMind's foundational models including SIMA and Genie. Learn to deploy large-scale neural networks in game engines, automate environment generation, and use agent-based AI to create scalable, responsive, and infinitely extensible gameplay experiences.
Pass Type
Festival PassGame Changer Pass
Type
Partner Session
Available on GDC Vault Later
Video
Speakers

Piermaria Mendolicchio
Research Quality LeadGoogle DeepMind
Alexandre Moufarek
Product Lead, InceptionGoogle DeepMind
IVAN RAMIREZ
Head of Engineering - Cloud GamingGoogle
Targoon Siripanichpong
Customer Engineer, Games IndustryGoogle Cloud
Jamie Pourturk
Customer Engineer, Games IndustryGoogle Cloud

