Game & Production TechnologyVisual Development
Information
Room Capacity
241
Audience Level
All
Intended Audience
This talk targets studio leaders, producers, art/technical directors, pipeline engineers and developers who want to integrate AI into active production. It assumes familiarity with modern game development pipelines but requires no machine‑learning expertise, focusing instead on practical workflows, cross‑disciplinary collaboration and management considerations.
Attendee Takeaway
Attendees will learn how to build production‑ready AI pipelines—combining open‑ and closed‑source models—to create on‑brand 2D/3D/video assets, synthesize data, automate asset creation and personalize content. They'll also understand governance and workflow integration, ensuring AI enhances rather than disrupts game development.
Pass Type
Festival PassGame Changer Pass
Type
Partner Session
Available on GDC Vault Later
Not Recorded




